Tools

2 Player Raid Tycoon Raid Checklist

A repeatable pre-raid routine for cash deposits—not highlight deaths.

Last updated:

Raid Checklist

How to use this checklist

Run this list out loud with your partner before every intentional dive in 2 Player Raid Tycoon. It sits under the Tools Hub as the practical half of the Raid Loadout Planner. Skip lines and you will invent new ways to drop pouches.

Deep tactics live in How to Raid; this page is the habit glue.

1) Base readiness

  • Dropper → conveyor → upgrader chain moving (Factory Building)
  • Daily reward / play-time gift claimed if due
  • Shop codes redeemed this account (LAUNCH, THX1500, etc.)
  • Next purchase after the raid already named (floor / gun / guard)
  • Repair fund reserved if you got hit recently

2) Home defense minimum

  • Wall choke on the main entry
  • Laser door or turret covering that path (How to Defend)
  • Any guard online; higher rarity on the true break point (Guards)
  • Turrets not all stacked in one Predator Missile magnet (Predator Missile)
  • Anchor assigned if both of you might leave (Players)

If two boxes fail, do not raid—fix the door first.

3) Loadout roles

  • Mid gun online for power work (Weapons)
  • Specialty assigned: flamethrower denial and/or rocket breakthrough
  • Partners not cloning the exact same flex if both specialties exist
  • Pistol only as fallback, not the plan
  • Breakthrough tool (missile/airstrike-style) saved for hardened targets

Use a template from the Tools Hub if you are arguing mid-pad.

4) Target selection

  • Target looks richer or softer than a full Legendary turtle
  • Enemy duo spotted on an event (optional bait window)
  • You are not diving while Double Cash desperately needs button mashing
  • Revenge risk acknowledged from your last victim
  • Cancel criteria spoken (“if Legendary on vault, we leave”)

5) Execute calls

  • Power lead named
  • Cover / hallway partner named
  • Three calls ready: Power · Vault · Home
  • Strike timing agreed if using Predator Missile
  • No both-AFK-on-loot rule confirmed

6) Escape & deposit

  • Egress path chosen before entry
  • Cash runner vs peeler roles set
  • Home touch required before second greed vault
  • Immediate repair plan after deposit
  • 30–60 second hold against revenge before re-dive

7) Events overlay

Every few minutes: Air Drops, King of the Hill, Oddball, Double Cash.

  • Who stays for Double Cash?
  • Who can peek Air Drop without naked vault?
  • Oddball/KotH abandoned if “raid mid” is called?

Speed version (under 15 seconds)

When the lobby is on fire and nobody will sit through the full list, shout this abbreviated stack:

  1. Chain on?
  2. Door covered?
  3. Mid gun ready?
  4. Who is power / who is cover?
  5. Where do we exit?
  6. Who holds after deposit?

If any answer is silence, you are not ready. Silence is how pouches disappear.

Solo queue note

If you are waiting on a partner, still run Base + Defense sections. Solo greed raids without an anchor are optional practice only—treat stolen cash as bonus, not a plan. When your teammate returns, restart from Loadout roles so calls stay shared (Players).

Post-raid scorecard (10 seconds)

Ask only:

  1. Did cash bank?
  2. Did walls survive?
  3. What role failed—power, deny, break, or home?

Feed the answer into the loadout planner on Tools and the right guide: How to Raid, How to Defend, or Getting Started if fundamentals slipped.

Print this mentally until it is boring. Boring raids that deposit beat cinematic wipes that fund someone else’s flamethrower.

FAQ

Frequently Asked Questions

Quick answers for codes, raids, defenses, and co-op play.

Do I need to finish every checkbox?

Hit every Base and Defense minimum. Advanced specialty lines can wait on soft targets, but never skip deposit and repair habits.

What if my partner skips the checklist?

Read the three calls and cancel criteria aloud anyway. One disciplined player still reduces wipe odds.

Should I raid during Double Cash?

Only short dives if the base is secure. Usually park on buttons and raid after the window.

When do I cancel a raid mid-checklist?

Cancel when home defense boxes fail or the target shows a Legendary turtle you are not geared to break.

Where do I go after a failed raid?

Use the scorecard: fix the failed role via Tools planner, Weapons/Guards tiers, or the defense/raid guides.