2 Player Raid Tycoon Tools
Text loadout planner, spend priorities, and pre-raid checklists—no risky scripts.
Practical tools (not executors)
This hub is a Raid Loadout Planner style toolkit for 2 Player Raid Tycoon: checklists, spend ladders, and duo templates you can run mentally before leaving the pad. It is not a Lua executor and it does not replace the honest warning on Scripts (none verified).
Child page:
- Raid Checklist — tick-by-tick pre-raid routine
Loadout planner: pick your gap
Ask one question: what failed last fight?
| Last failure | Next unlock / bring |
|---|---|
| Lost power room | Stronger mid gun (Weapons) |
| Stalled in hallway | Flamethrower role |
| Turtle base / turret nest | Rocket role or timed Predator Missile |
| Vault deleted while away | Walls/laser/turret + guard rarity (Guards) |
| Starved after win | Droppers/upgraders before more boom (Factory Building) |
Planner rule: buy the missing role, not the flashiest button on the floor.
Duo loadout templates
Copy one template into chat at session start (Players):
Template — Balanced
A: mid + flamethrower focus · B: mid + rocket focus · shared repair duty after raids
Template — Eco Spike
Both delay specialties; first pouch funds floor + Epic guard; second pouch funds mid guns
Template — Event Contesters
Both mid guns online before KotH/Oddball night; Anchor never leaves Double Cash
Template — Breakthrough Night
Only after defenses exist: schedule missile/rocket on hardened targets using How to Raid
Spend priority checklist (always-on)
- Redeem Shop codes (
LAUNCH,THX1500; check others) - Production chain intact (dropper → conveyor → upgrader)
- Minimum defense online
- Next floor if returns are weak on current
- Mid gun before late specialties
- Guard coverage before vanity
- Short raid → deposit → repair → repeat
Print this mentally every death. Full beginner arc: Getting Started.
Pre-raid mini planner
Before you walk out:
- Target richer than you / softer than a Legendary turtle
- Partner roles spoken (power lead / cover)
- Home anchor assigned if revenge is likely
- Event timer checked (do not abandon Double Cash blindly)
- Egress path chosen for the cash run
- Raid Checklist opened once until it is muscle memory
Defense planner snap rules
From How to Defend:
- Spread turrets post-missile meta
- Rare now > Legendary later if the door is empty
- Repair fund reserved after every successful steal
- Anchor on pad when enemies skip events
What this hub will never include
- Fake DPS calculators with made-up numbers
- Script paste loaders
- Guaranteed “OP code generators”
For announcements and socials, use the Links Hub. For patch habits, use the Updates Hub.
Related pages
Use these tools to make cleaner decisions in under thirty seconds. The planner’s job is simple: leave home ready, return home richer, still have walls.
Frequently Asked Questions
Quick answers for codes, raids, defenses, and co-op play.
Is this a downloadable tool or script?
No. These are text planners and checklists. See the Scripts Hub for why we do not publish executors.
How do I pick a loadout quickly?
Identify the last failure—power, hallway, turtle, or home defense—then buy the role that covers that gap.
Where is the full pre-raid checklist?
Open the Raid Checklist child page under this Tools Hub and run it before each dive.
Should I prioritize weapons or factory upgrades?
Keep the production chain and minimum defense healthy first, then mid guns, then specialties.
Can duos use these templates in chat?
Yes. Paste a template name, assign Anchor/Rover, and name the next purchase before you leave the pad.